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	<title>21strom OpenSim &#124; 21strom OpenSim</title>
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		<title>How virtual landscapes are born</title>
		<link>https://opensim.21strom.com/en/2014/how-virtual-landscapes-are-born/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-virtual-landscapes-are-born</link>
		<comments>https://opensim.21strom.com/en/2014/how-virtual-landscapes-are-born/#comments</comments>
		<pubDate>Wed, 09 Apr 2014 13:14:46 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[OpenSim stories]]></category>
		<category><![CDATA[content creator]]></category>
		<category><![CDATA[Kitely]]></category>
		<category><![CDATA[Kitely Market]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[transfer content]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=195</guid>
		<description><![CDATA[This is a story how virtual landscapes at 21strom are created, from the first scratch to final landscape, where your avatar can walk and hang out with friends. I take a pencil and paper at the start. Yeah, seriously. I know, there is a 2014:) But it still looks like &#8230;]]></description>
				<content:encoded><![CDATA[<p>This is a story how virtual landscapes at 21strom are created, from the first scratch to final landscape, where your avatar can walk and hang out with friends.</p>
<p>I take a pencil and paper at the start. Yeah, seriously. I know, there is a 2014:) But it still looks like most efficient way how to rez my ideas from my mind Inventory.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-1.jpg"><img class="size-large wp-image-196 aligncenter" title="How virtual landscapes are born" alt="day1-1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-1-1024x763.jpg" width="660" height="491" /></a>Oh, wait, something very important is missing!</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-2.jpg"><img class="size-large wp-image-197 aligncenter" title="How virtual landscapes are born" alt="day1-2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-2-1024x716.jpg" width="660" height="461" /></a>I have got a big pile of papers on my desk, some sketches are lost somewhere down there, some of them are new and still in my mind&#8230;</p>
<p>There is a sweet springtime here, so the day two starts with a short walk and a camera in my hand.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-01.jpg"><img class="size-large wp-image-198 aligncenter" title="How virtual landscapes are born" alt="day2-01" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-01-1024x768.jpg" width="660" height="495" /></a>That is how my neighbourhood in spring looks like&#8230; Best time for freshly minted photos of blossom cherries.</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-02.jpg"><img class="size-large wp-image-200 aligncenter" title="How virtual landscapes are born" alt="day2-02" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-02-1024x768.jpg" width="660" height="495" /></a>I pick up the most thick and pink trees and focus on close-up shots.</p>
<p style="text-align: left;">Several hours later first trees are born in my home local grid. Grass and trunk textures are good, but the blossoms&#8230;<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-1.jpg"><img class="size-large wp-image-199 aligncenter" title="How virtual landscapes are born" alt="day2-1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-1-1024x768.jpg" width="660" height="495" /></a><br />
Ugly, isn&#8217;t it? <img src='https://opensim.21strom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Right time for pure digital art. Sometimes trees are most &#8220;photorealistic&#8221; when they are made digitally:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-3.jpg"><img class="size-large wp-image-202 aligncenter" title="How virtual landscapes are born" alt="day2-3" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-3-1024x640.jpg" width="660" height="412" /></a>Better now, but I need more plausible colors. Spring soft gently colors for sensitive ladies:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-2.jpg"><img class="size-large wp-image-201 aligncenter" title="How virtual landscapes are born" alt="day2-2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-2-1024x714.jpg" width="660" height="460" /></a>And vivid red for lovers. Yeah, I admit, I watch Intelligence series:)<br />
<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/intelligence.jpg"><img class="size-large wp-image-209 aligncenter" title="How virtual landscapes are born" alt="intelligence" src="http://opensim.21strom.com/wp-content/uploads/2014/04/intelligence-1024x768.jpg" width="660" height="495" /></a></p>
<p style="text-align: center;">My work place could look messy, but it is organized creative universe!<br />
<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-4.jpg"><img class="size-large wp-image-203 aligncenter" title="How virtual landscapes are born" alt="day2-4" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-4-1024x714.jpg" width="660" height="460" /></a></p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-5.jpg"><img class="size-large wp-image-204 aligncenter" title="How virtual landscapes are born" alt="day2-5" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-5-1024x640.jpg" width="660" height="412" /></a><br />
Usually I complete the landscapes at my local OpenSim grid and distribute it by OAR file to other grids, but this time I will try to complete it in Kitely. I expect it will be a lot of work to make all the variations, and in Kitely I can insert finished items straight away from Inventory to Kitely Market. Moreover, I had no previous problem with backuping all the region at Kitely, so I can take it from there and import into my home local grid.</p>
<p>Floor with 6 colors of landscapes, every color in 12 variations. Cherry orchard in the sky:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely1.jpg"><img class="size-large wp-image-206 aligncenter" title="How virtual landscapes are born" alt="final-kitely1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely1-1024x546.jpg" width="660" height="351" /></a>Sky floors for making snapshots of landscapes and solitaire trees.</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely2.jpg"><img class="size-large wp-image-207 aligncenter" title="How virtual landscapes are born" alt="final-kitely2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely2-953x1024.jpg" width="660" height="709" /></a></p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely3.jpg"><img class="size-large wp-image-208 aligncenter" alt="How virtual landscapes are born" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely3-694x1024.jpg" width="660" height="973" /></a></p>
<p style="text-align: left;">Sample of landscapes at <a href="http://www.kitely.com/virtual-world/Zuza-Ritt/21strom"><strong>21strom in Kitely</strong></a> region, everybody can walk through landscapes before purchase. Or just walk and enjoy it, region is open for everyone.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final2.jpg"><img class="size-large wp-image-205 aligncenter" title="How virtual landscapes are born" alt="final2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final2-1024x643.jpg" width="660" height="414" /></a></p>
<p>In few days I made <strong>72 mesh landscapes</strong> and <strong>18 mesh trees</strong>.<br />
I also made <strong>262 snapshots</strong> in virtual world and processed it into <strong>167 pictures</strong>.<br />
All the work, including 3D files, all graphic files and all snapshots have <strong>3,40 GB on my harddisk</strong>.</p>
<p>Finally there are <a href="http://www.kitely.com/market?q=cherry+blossom&amp;store=2041388" target="_blank"><strong>7 products at Kitely Market</strong></a>, with plenty of variations, most of them <strong>exportable into hypergrid</strong>.<br />
You can enjoy landscapes at <a href="http://www.kitely.com/virtual-world/Zuza-Ritt/21strom" target="_blank"><strong>21strom in Kitely</strong></a> or at <a href="hop://hypergrid.org:8002/21strom/128/128/23" target="_blank"><strong>21strom in Metropolis</strong></a>.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/metro.jpg"><img class="size-large wp-image-211 aligncenter" title="How virtual landscapes are born" alt="metro" src="http://opensim.21strom.com/wp-content/uploads/2014/04/metro-1024x676.jpg" width="660" height="435" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>21strom EULA for OpenSim Export items</title>
		<link>https://opensim.21strom.com/en/2013/21strom-eula-for-opensim-export-items/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=21strom-eula-for-opensim-export-items</link>
		<comments>https://opensim.21strom.com/en/2013/21strom-eula-for-opensim-export-items/#comments</comments>
		<pubDate>Thu, 17 Oct 2013 09:19:31 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[Howto]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[virtual creations]]></category>
		<category><![CDATA[virtual wordls content]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=182</guid>
		<description><![CDATA[By purchasing Export items from 21strom store, sold by Zuza Ritt you agree the following terms: You are ALLOWED to use purchased items for building your builds in Kitely or any other OpenSim grid, including private non-public grids, local offline grids or any other grids run on OpenSimulator technology. You &#8230;]]></description>
				<content:encoded><![CDATA[<p>By purchasing Export items from 21strom store, sold by Zuza Ritt you agree the following terms:</p>
<p>You are ALLOWED to use purchased items for building your builds in Kitely or any other OpenSim grid, including private non-public grids, local offline grids or any other grids run on OpenSimulator technology.</p>
<p>You are ALLOWED to use the purchased items for commercial builds like clubs, shops, malls etc.</p>
<p>You are ALLOWED to use purchased items for your avatars only. You can export it and use with different avatar names in other grid.</p>
<p>You are NOT ALLOWED to give away any items or part of the items to other people, to avatar who are used by other people than you or avatar who are shared by multiple real life persons.</p>
<p>You are NOT ALLOWED sell, give away for free or for reward, or give away as prize any of purchased items or the part of items, regardless if parts are original or modified by you. This possibility is not allowed by setting of permissions &#8211; all my items are NO TRANSFER.</p>
<p>You are NOT ALLOWED to make any derivative works based on purchased items by any possible way, now known or hereafter developed. Derivative work means, among other things, to take a detailed picture of my items or their parts and use it as part of your product, or any other author&#8217;s work, or to copy feature of my items, like size, prim torture, sculpties, meshes or other features and make a new copy based on these features.</p>
<p>You are ALLOWED make photos, capture an image, make videos and machinima where my items are used and displayed.</p>
<p>You are NOT ALLOWED to change permissions or author of any purchased items. Every permission changing of items or parts of items is violation of this EULA.</p>
<p>You are NOT ALLOWED to export the items outside of OpenSim grids, to desktop application or any other environment now known or hereafter developed.</p>
<p>You are NOT ALLOWED to use any purchased items or their parts in any grid, world, game, medium, software, hardware, formula or product owned or partially owned by Linden Lab Inc. in any format now known or hereafter developed.</p>
<p>You are NOT ALLOWED to purchase any item made by Zuza Ritt or sold by 21strom store in any OpenSim grid or online e-shop intended for OpenSim grids, if you are or you will be the employee of Linden Lab Inc. If you even think about to be Linden Lab employee, do not buy my items. This rule is unlimited, worldwide and irrevocable, you cannot revoke you purchases later, you cannot be refund, you just will simply violate these terms and you will be punished for it.</p>
<p>If you are not sure about your intended usage, feel free to <a href="http://opensim.21strom.com/en/contact/">contact me</a><br />
If you find any items in any grids or worlds, and you are not sure if there are genuine work by me or illegal copies, <a href="http://opensim.21strom.com/en/contact/">please let me know</a>.</p>
<p>Thank you for your purchases and for respecting IP rights.</p>
]]></content:encoded>
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		<item>
		<title>How to transfer content from SL to Kitely</title>
		<link>https://opensim.21strom.com/en/2013/how-to-transfer-content-from-sl-to-kitely/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-to-transfer-content-from-sl-to-kitely</link>
		<comments>https://opensim.21strom.com/en/2013/how-to-transfer-content-from-sl-to-kitely/#comments</comments>
		<pubDate>Thu, 10 Oct 2013 10:39:17 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[Howto]]></category>
		<category><![CDATA[content creator]]></category>
		<category><![CDATA[Kitely]]></category>
		<category><![CDATA[Kitely Market]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[transfer content]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=163</guid>
		<description><![CDATA[If you have decided to transfer all your content from Second Life to another OpenSim grid, like Kitely, you have several possibilities how to do that. Good solution is make backup from SL and restore it on your home local OpenSim standalone region, you can use vanilla OpenSim, Diva Distro &#8230;]]></description>
				<content:encoded><![CDATA[<p>If you have decided to transfer all your content from Second Life to another OpenSim grid, like Kitely, you have several possibilities how to do that.</p>
<p>Good solution is make backup from SL and restore it on your home local OpenSim standalone region, you can use vanilla <a href="http://opensimulator.org/wiki/Download" target="_blank">OpenSim</a>, <a href="http://metaverseink.com/Downloads.html" target="_blank">Diva Distro</a> or <a href="http://simonastick.com/" target="_blank">Sim-on-a-stick</a>, all are free to use, or <a href="http://newworldstudio.net/" target="_blank">New World Studio</a> with several editions (I have not tried this option).<br />
Make new region, where you restore all your products, that is your main copy of your content, you can backup your region with your precious content as you need.<br />
<a href="http://opensimulator.org/wiki/OpenSim_Archives" target="_blank">Make the OAR file</a> from this region, import it to the new world, pick up all your products and use them. Thanks to Isis Ophelia for discussing this brilliant idea;)</p>
<p>In <a href="http://www.kitely.com" target="_blank">Kitely virtual worlds</a> every registered user can have got one region for free. Region in size 256&#215;256 meters can hold up to 100 000 prims.<br />
You can create new world (1 region) and import OAR file there for free. If you will replace your region by new OAR file later, you need 10 KC (Kitely Credits, cost for 1,000 KC is $5 or less) for importing this new OAR file to Kitely.<br />
If you need categorize and manipulate your object in Kitely, you can use <a href="http://www.kitely.com/virtual-world/Ilan-Tochner/Kitely-Merchants-Sandbox" target="_blank">Kitely Merchant Sandbox</a>, which is free to use for unlimited time.</p>
<p><strong><a href="http://www.kitely.com/virtual-world-news/2013/10/05/the-content-liberation-front/" target="_blank">Kitely Market is now free to use</a>, listing fee was canceled at Oct. 5 2013, you can list all your products at Kitely Market for free. Kitely respects your rights and don’t claim ownership over your creations. You can backup all you listings at <a href="http://www.kitely.com/market" target="_blank">Kitely Market</a>.<br />
</strong>Only fee you pay is for sold product, and it is clear explained at <a href="https://kitely.atlassian.net/wiki/display/doc/Kitely+Market" target="_blank">Kitely Market documentation</a>.</p>
<p>&nbsp;</p>
<h2>Backup with Second Inventory (Stored Inventory)</h2>
<p>This app is available at <a href="http://secondinventory.com/" target="_blank">webpage</a> or inworld in Second Life for one-time fee. It is not developed since 2009, there is only community support, and there are some problems with backup. Anyway, if you have hundreds or thousands items to backup, it is still best option. You need to buy MultiAvatar version.<br />
Second Inventory (SI) looks like light non-graphic Viewer, it is intuitive to use.<br />
You need some calm place in SL, when you can stand for hours, like skybox on your parcel.<br />
For restoring you need a place, where you can rez items &#8211; your local OpenSim or Kitely Merchant Sandbox in Kitely is the place. You will rez items and wear items, when restoring wearables.<br />
You can <strong>backup whole folder in SI</strong>, so move all your products in one folder and start backup. It could take several hours to backup hundreds of items.<br />
You cannot backup coalesced objects. You can backup linked objects and single items &#8211; prims, textures, scripts, sounds, animations&#8230;<br />
You can only <strong>backup items, which you created</strong> and you have full perms for the object. Object inworld does not need be set for fullperm, but you have to have these permissions for it. Due SL restrictions you cannot backup full perm sculpties, meshes or scripts bought from other authors for your products.<br />
There are <strong>bugs in SL</strong>, like some of your object, made by you, has you as a author when rezzed, but has &#8220;Unknown Avatar&#8221; as author when in Inventory.  You cannot backup this item, regardless you are genuine author of the item.<br />
It is known bug for several years, LL support is not able to help you with this issue. They have not fixed it yet, you can vote on Jira, that is all you can do with it.<br />
SI is buggy too, there is text log after every backup, check it and if some items are not backuped, make the backup manually for every item.<br />
The biggest pain in SI is fact, you cannot restore the folder. You have to <strong>restore one object only at a time</strong>.<br />
With proper settings of SI you can restore all your objects to their original folders.</p>
<p>&nbsp;</p>
<h2>XML export/import</h2>
<p>This possibility is known several years, recommended was the Imprudence 1.3 Viewer, which is out of date. I am using <a href="http://www.firestormviewer.org/" target="_blank">Firestorm</a> or <a href="http://www.singularityviewer.org/" target="_blank">Singularity</a>. Firestorm has Export feature hidden by default , you can activate it in <em><strong>Debug Settings</strong></em>:</p>
<p><a href="http://opensim.21strom.com/wp-content/uploads/2013/10/FS-export.jpg"><img class="size-medium wp-image-164 aligncenter" alt="FS-export" src="http://opensim.21strom.com/wp-content/uploads/2013/10/FS-export-300x264.jpg" width="300" height="264" /></a></p>
<p>The best solution is to use same Viewer for backup and for restoring items. Firestorm in OpenSim version could be used for log in into SL.<br />
There are some problems when same cache directory for several grids is used, <strong>uploaded textures are missing</strong>, because cached items are used for upload. You have to upload all textures separately, including sculpt textures, and apply them on prims again.<br />
Using the several instances of Viewer can help avoid this problem. Make several icons on your desktop, new for every grid, every instance has different directory for cache.<br />
There are same <strong>restrictions for backuping content</strong> &#8211; in SL you can backup only items where you are author. You can backup items, where are the parts from other author (like old huge prims), these parts will be missing after import to new grid.</p>
<p>&nbsp;</p>
<h2>HPA export/import with Angstorm</h2>
<p>I have never tried that one, but due the wiki backup includes scripts and textures.</p>
<p>&nbsp;</p>
<h2>DAE or OBJ export</h2>
<p>There is possibility to export all your objects, including prims and sculpties, into 3D files &#8211; OBJ or DAE. You can edit them in 3D applications or import them as mesh in other grids.<br />
Prims and sculpties exported as mesh will not be low-poly meshes, be aware of that fact.<br />
New <a href="http://www.singularityviewer.org/" target="_blank">Singularity</a> 1.8.3 is able to <strong>backup textures and/or textures setting</strong> (like pattern repeating) with DAE or OBJ files.</p>
<p>&nbsp;</p>
<h2>Shape export</h2>
<p>You can export your avatar shape in <em><strong>Appearance-Shape</strong></em>. <a href="http://www.singularityviewer.org/" target="_blank">Singularity</a> since 1.8.1 is able to that export.</p>
<p>&nbsp;</p>
<p>These informations are based on my experiences, that ones I have tried and I am sure it works. If you know another possibilites, or find some mistakes in my explanation, let me know.</p>
]]></content:encoded>
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		<item>
		<title>OpenSim and copy protection</title>
		<link>https://opensim.21strom.com/en/2013/opensim-and-copy-protection/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=opensim-and-copy-protection</link>
		<comments>https://opensim.21strom.com/en/2013/opensim-and-copy-protection/#comments</comments>
		<pubDate>Mon, 09 Sep 2013 13:41:01 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[Opinions]]></category>
		<category><![CDATA[Commerce]]></category>
		<category><![CDATA[Content Creation]]></category>
		<category><![CDATA[Intellectual Property]]></category>
		<category><![CDATA[Legal Issues]]></category>
		<category><![CDATA[Merchants]]></category>
		<category><![CDATA[Virtual Content]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=153</guid>
		<description><![CDATA[I attended heated debate about copyright protection in OpenSim due OpenSimulator Community Conference and I would like to write down some notes as a creator, open minded and pragmatic person, who prefers common sense instead of long sneaky lawyer speeches. My first explanation is for pirates, the ones who are &#8230;]]></description>
				<content:encoded><![CDATA[<p>I attended heated debate about copyright protection in OpenSim due <a title="OSCC13" href="http://conference.opensimulator.org/2013/" target="_blank">OpenSimulator Community Conference</a> and I would like to write down some notes as a creator, open minded and pragmatic person, who prefers common sense instead of long sneaky lawyer speeches.</p>
<p>My first explanation is <strong>for pirates</strong>, the ones who are making copies and distribute them or sell them. Creators are the same guys like you. Imagine yourself, or your dad or mom, if you are not grown adult, as a programmer. You work for a month programming something for your boss, after this month your boss is excited by this work, he really likes it. And he says: &#8220;Well done, I like it very much and I will use it in our company, it will be huge help. I took the copy of your work, so I will not pay you anything this month, because I do not need your work, the copy of it is good enough for me.&#8221;<br />
He is killing you. Literally, I mean killing, because if you will not eat for a month and will sleep in freezy wet gutter, you will die.<br />
Plenty of people in Second Life, who making virtual stuff for living, are handicapped. They spent all the time laying or sitting in bed, they are using wheelchairs, they need other people to take care of them, because they was not so happy to be born healthy. It is not storytelling, it is the fact. Try to be a friend of at least 10 successful creators in SL, and let me know, how much of them are &#8220;normal&#8221; healthy people.<br />
If you are steal 20 items and distribute them to others, you will kill one guy. Maybe it is not 20, maybe it is 10 items. Or maybe 50, hard to say.<br />
So, pirates, you are not shaving Apple, Warner Bros or some Hollywood celebrities. You are shaving normal average guys like you, fathers and mothers, handicapped people. You are killing people and you killing them slowly. <strong>Can you live with this, pirates?</strong><br />
Maybe tomorrow somebody will invent the way how to copy your work, work of your spouse, your parents. There will be no more money for you, your partner, your parents&#8230; you know the end. You cannot live with it, pirates, you will die of it.</p>
<p>You can say: if everything can be copied, everything can be free. So, it does not work.<br />
I was born in communistic country, and I have lived there long enough to find it does not work. If everything belongs to everyobody, nobody makes nothing. Or, in virtual language, people make freebies, good enough to let them for free to anybody.<br />
That is the reason why OpenSim grids look like they look. Do not get me wrong, I got big respect to free stuff, to people like Linda Kellie and many many others.<br />
But you really want your world or grid looks like that? Do you like 5 years old second hand stuff which people are feeling sorry to throw into dumpster? If it is good enough for you, it is ok, it is your choice. But please, do not push anybody else to live your life and make your choices.<br />
As I can see plenty of people desire to use eyecandy stuff in OpenSim. They do not live in 2007 anymore&#8230;</p>
<p><strong>As a creator</strong> I would like to offer possibility to download my items and use them on OpenSim grids. With no restriction of grid, once you bought it, I am expecting you can use it for all your avatars and all your grid. There is nothing different from selling in Second Life. I am selling my stuff with copy permission, I guess it is much &#8220;cheaper&#8221; for me then neverending customer support &#8220;I lost my no copy item, please resend me new one.&#8221; And I am aware every buyer can use it bazillion times at SL. It does not make much sense for fashion, but even my landscaping items are full modify, so people can set them for group or anybody to move and all the Second Life can play with this toy:)<br />
There is no difference in this for OpenSim grids. I will sell it to you, you can play with it on all your playgrounds.<br />
But&#8230; there are more buts:)</p>
<p><strong>Downloading copies</strong> is not illegal in my country. Even if you know it is illegal copy, you can download it for personal use, it is legal. Uploading or sharing the copy, that is illegal.<br />
You can disagree, but there is one good thing. People are not prosecuted when they download something and believe it is from legal source.<br />
There are more countries with the same law, as a creator you have to count on it.</p>
<p>From this point of view the biggest problem is <strong>sharing of copies</strong>. If you download copy of my item for your closed personal grid, I will never know. I do not like it, if everybody will do it, it is killing me in the same way like distributing copies for free. But there is nothing to do with it.</p>
<p><strong>I cannot protect my items by myself</strong>. Maybe you will be zealous fan of pants with my logo, but what about trees with branding on leaves or terrain textures with watermark on every tenth meter? I guess it is not much exciting offer:)</p>
<p>Developers of OpenSimulator or Viewers cannot protect me too. Every DRM, every code they will make for protecting content will be hacked and redeveloped. It is annoying for users, it is more work for developers and it is not efective against pirates.</p>
<p><strong>As a creator I need to protect myself from Gods.</strong> From providers and owners of grids and their assets servers.<br />
Unlike all the internet, in OpenSim there are better possibilities to delete copies, if grid admins want to do it. There are not millions of providers with thousands of different systems.<br />
Like all the internet, server providers can delete the copies. Of course creators still have much work to prove their rights, but if they can, it is grid admins round to do what needs to be done.</p>
<p>A can make my own e-shop for OpenSim grids, it is not big deal with tons of WordPress or Drupal plugins. Every creator can have independent online shop and deliver to many grids.<br />
There are some e-shops for some closed grids, and there will be more even with possibilites to export items to hypergrided grids. It is amazing, I like it and I want to use it.</p>
<p>But with the first big case of distributing illegal copies through grids and no actions on the side of grid admins it will be the same situation, maybe worst, then in Second Life. Plenty of upset creators, lawsuits, more rules for residents&#8230;.</p>
<p>I am not a lawyer, but I believe in every civilized country there is a law for providers, server and webpage owners. If you know your users are distributing the illegal content via your technology, it was proved according to your guidelines or the law, you have to delete it and do everything you can to stop distributing it.<br />
If you help knowingly to distribute illegal content, you are guilty too.<br />
If you are admin of any community page or forum, you know that and you are responsible.</p>
<p>Are the grid owners and land providers ready for it? Do they realize their responsibility? Do they realize how much their actions (or inactions) affect the creators and the future of content at their grids?</p>
<p>By the way, do you know the<strong> <a href="http://en.wikipedia.org/wiki/Broken_windows_theory" target="_blank">broken windows theory</a></strong>?:)<br />
It is more easy to fix one broken windows, then be lazy, do nothing, because it looks easier at the start&#8230; and at the end you find you have to demolish the building and start to build the new one from scratch.</p>
<p>I know, there are plenty of technical difficulties in OpenSim. There are different laws in different countries. (But do we need them? We are the first online generation, we are early adopters, we are changing the world:)<br />
I am trying to find the main principles.<br />
I can help you, I can improve your grid, I can deliver my content.<br />
But I cannot do it without you, if you are grid owner. I need to be sure you will help me.</p>
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		<title>Visitor counter + Google spreadsheet, update for 2013</title>
		<link>https://opensim.21strom.com/en/2013/visitor-counter-google-spreadsheet-update-for-2013/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=visitor-counter-google-spreadsheet-update-for-2013</link>
		<comments>https://opensim.21strom.com/en/2013/visitor-counter-google-spreadsheet-update-for-2013/#comments</comments>
		<pubDate>Tue, 06 Aug 2013 21:38:31 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[Howto]]></category>
		<category><![CDATA[google form counter]]></category>
		<category><![CDATA[LSL]]></category>
		<category><![CDATA[opensim script]]></category>
		<category><![CDATA[OpenSim visitor counter]]></category>
		<category><![CDATA[Second Life counter]]></category>
		<category><![CDATA[Second Life visitors logging]]></category>
		<category><![CDATA[SL google spreadsheet]]></category>
		<category><![CDATA[spreadsheet counter]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=142</guid>
		<description><![CDATA[Update: At Oct. 8, 2014 Maria Korolov published new and easier way how to log visitors to Google spreadsheet. Please try her version first. If you want to log visitors of your region or parcel to spreadsheet, it is possible even in new Google Drive. This howto is made for &#8230;]]></description>
				<content:encoded><![CDATA[<p><strong>Update:</strong> At <strong>Oct. 8, 2014</strong> Maria Korolov published new and <a href="http://www.hypergridbusiness.com/2014/10/easier-google-spreadsheet-visitor-logger/" target="_blank">easier way how to log visitors to Google spreadsheet</a>. Please try her version first.</p>
<p>If you want to log visitors of your region or parcel to spreadsheet, it is possible even in new Google Drive. This howto is made for spreadsheets in <strong>August 2013</strong> and it works properly.<br />
You do not need any special skills like programming or inworld scripting.</p>
<h3>1. step</h3>
<p>Thanks to <strong>Maria Korolov</strong>, for the idea and very nice and <a title="Former script" href="http://www.hypergridbusiness.com/2012/01/log-your-visitors-to-google-spreadsheet/" target="_blank">descriptive article</a>. Her instructions are part one. My howto explaining how to change the Google URL and inworld script to work with current Google forms.<br />
Make your <strong>new Google form</strong> as described in article, <strong>get the form URL</strong>.<br />
Read more info about script there, if you want. Download Maria&#8217;s script, if you would like to study the changes.</p>
<h3>2. step</h3>
<p>Bellow is my complete script for your inworld counter. Before you use it, you have to change some parts of script. <strong>It is not working as is!</strong></p>
<p>Your current URL for view the form looks like this one:</p>
<p>https://docs.google.com/forms/d/<strong>XXXXXXXXXXXXXXXX</strong>/viewform</p>
<p>where <strong>XXXX&#8230;</strong> is your unique ID for this form.</p>
<p>You have to change several parts of script:</p>
<p><strong>First line of script</strong> &#8211; insert your <strong>Google form ID</strong> above<br />
<code>string google_formkey = "XXXX...."; //MUST REPLACE with your own Google form key</code></p>
<p>Next part for change is explained by Maria &#8211; if you want <strong>log in your avatar</strong>.<br />
If the owner of inworld object with script has to be logged, comment this line:<br />
<code>//if( llDetectedKey( i ) != llGetOwner() )</code></p>
<p>If you do not want to log in your avatar, let it uncommented:<br />
<code>if( llDetectedKey( i ) != llGetOwner() )</code></p>
<p>Tha last part is most tricky.<br />
In my script you can find this line:<br />
<code>string URL = "<span style="color: #3366ff;">https://docs.google.com/forms/d/</span>" + google_formkey + "<span style="color: #3366ff;">/formResponse</span>" + "<span style="color: #ff0000;">?</span><span style="color: #3366ff;">entry.YYY</span>=" + detected_name + "<span style="color: #ff0000;">&amp;</span><span style="color: #3366ff;">entry.ZZZ</span>=" + region_name + "<span style="color: #ff0000;">&amp;</span>submit=Submit";</code></p>
<p><strong>All blue parts has to be replaced by your values. </strong><br />
My values above representing this URL:<br />
<strong>https://docs.google.com/forms/d/<span style="color: #000000;">XXXX&#8230;</span>/formResponse?<span style="color: #0000ff;">entry.724632390</span>=<em>AVATARNAME</em>&amp;<span style="color: #0000ff;">entry.57313582</span>=<em>REGIONNAME</em>&amp;submit=Submit</strong></p>
<p>Devide your URL to following parts:<br />
First part is before XXXX&#8230; (your unique ID), in my case <code>"https://docs.google.com/forms/d/"</code><br />
Next is your Google form ID, it is loaded at first line of script in string <code>google_formkey</code><br />
Add the rest of URL between Form ID and question mark, in my case <code>"/formResponse"</code><br />
Add ID of your entries. First one starting with question mark (<span style="color: #ff0000;">?</span>), other ones starting with ampersand (<span style="color: #ff0000;">&amp;</span>)</p>
<p><strong>How to find your entries IDs?</strong><br />
For some reason Google do not use neat entry IDs like &#8220;entry.1&#8243; and &#8220;entry.2&#8243; anymore, but some random numbers.<br />
You can find it in HTML code of your form. On the form page rightclick on the word &#8220;Avatar&#8221; and find &#8220;<strong>Inspect element</strong>,&#8221; &#8220;<strong>Show source code</strong>&#8221; or similar option, depending on your browser. It shows the code and probably highlight the element of &#8220;Avatar.&#8221; See the picture bellow.<br />
Find the IDs of your elements and replace them in your script &#8211; <code>"entry.YYY"</code> by Avatar value and <code>"entry.ZZZ"</code> by Region value.</p>
<p><a href="http://opensim.21strom.com/wp-content/uploads/2013/08/GoogleForm.jpg"><img class="size-medium wp-image-137 alignnone" alt="GoogleForm" src="http://opensim.21strom.com/wp-content/uploads/2013/08/GoogleForm-300x233.jpg" width="300" height="233" /></a></p>
<p>You can check the correct values even without scripting and logging inworld. Put together your URL with your values:<br />
<strong>https://docs.google.com/forms/d/XXXX&#8230;/formResponse?entry.724632390=<em>AVATARNAME</em>&amp;entry.57313582=<em>REGIONNAME</em>&amp;submit=Submit</strong></p>
<p>Replace <em>AVATARNAME</em> and <em>REGIONNAME</em> by any values you choose.<br />
Insert URL into your browser and press Enter. If you get error message, you made a mistake. If your URL is right, Google thanks you for submiting your answer and you just manually insert first visitor to your spreadsheet!</p>
<p><a href="http://opensim.21strom.com/wp-content/uploads/2013/08/google-spreadsheet-visitor-logger-2013.txt">Download sample script. </a>Works in OpenSim.<br />
<a href="http://opensim.21strom.com/wp-content/uploads/2013/08/google-spreadsheet-visitor-logger-2013-SLversion.txt">Download Second Life version of script</a>. (Escaped avatar name)</p>
<p>Insert script with proper values to your object inworld. It is done.</p>
<p>I hope this howto will be helpful. If you find very different Google form URL or if it does not work for you (and you are absolutely sure it is not your typo), let me know in discussion.</p>
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		<title>Bohemia Story</title>
		<link>https://opensim.21strom.com/en/2013/bohemia-story/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bohemia-story</link>
		<comments>https://opensim.21strom.com/en/2013/bohemia-story/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 18:47:19 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[OpenSim stories]]></category>
		<category><![CDATA[Czech virtual world]]></category>
		<category><![CDATA[free Czech virtual city]]></category>
		<category><![CDATA[Metropolis grid]]></category>
		<category><![CDATA[virtual Bohemia]]></category>
		<category><![CDATA[virtual Czechoslovakia]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=53</guid>
		<description><![CDATA[Bohemia Story Bohemia past What is there? Legal Notice Gallery Once upon a time there was a city. There was once and there is not now. It seems to exists now, but it is not. Virtual city of Bohemia. It is not only the Place. Because every Place means the &#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY.jpg"><img class="size-medium wp-image-18 alignright" style="margin-top: 5px; margin-bottom: 5px;" alt="Bohemia Story v Metropolis" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY-300x225.jpg" width="300" height="225" /></a></p>
<p><a href="#story">Bohemia Story</a><br />
<a href="#past">Bohemia past</a><br />
<a href="#co">What is there?<br />
</a><a href="#legal">Legal Notice<br />
</a><a href="#gal">Gallery</a></p>
<p>Once upon a time there was a city. There was once and there is not now. It seems to exists now, but it is not.<br />
Virtual city of Bohemia.<br />
It is not only the Place. Because every Place means the People.<br />
People come and go, grow up, evolve, leave the town. Build another towns in another places and another worlds.<br />
Memories remaining &#8211; pictures in our heads, the feelings, the snapshots&#8230; small pieces of reality, the good ones.<br />
Memories of friends and enemies, people who built the city, love each other, hate each other. People who was born, who died. People who met and broke up, people who married, moved out and started family. Both there and here.</p>
<p>We can keep the old precious photos, we can even keep the old virtual places. Not only in memories. Personally. First-pixel-hand. Put ourselves in old virtual shoes.</p>
<p>That is why replica of Bohemia city was built. Imprint of the past in the environment of present times.<br />
You cannot meet the same avatars and the people behind them, cannot hear the same sound and cannot see the same pixels.<br />
The missing part of perfect copy is in your head, in your memories. Or it is not:)</p>
<p>Bohemia Story is located at virtual world Kitely, region is now part of the university project. Search for <a href="https://www.kitely.com/virtual-world/Zuza-Ritt/Faculty-of-Education-Palacky-University" target="_blank">Faculty of Education Palacky University</a> region<br />
HGURL: <a href="grid.kitely.com:8002:Faculty of Education Palacky Uni" target="_blank">grid.kitely.com:8002:Faculty of Education Palacky Uni</a></p>
<p><a name="past"></a></p>
<h3>Bohemia past</h3>
<p>Bohemia city was a place in Second Life, built in 2007. There was a first community place for Czech and Slovak people, it was participating in Sister Cities project &#8211; newcomers friendly place with plenty of how-tos, educational and entertaining events in czech and slovak languages.<br />
It was sold to another bunch of people in 2011 and rebuilt to different place.<br />
I have been one of the creators of the original &#8220;old&#8221; Bohemia city.</p>
<p><a name="co"></a></p>
<h3>What is there?</h3>
<p>There is a replica of main square of Bohemia, inspired of several versions of central town square in years 2007-2010. This is not copy, legal nor illegal, of anything from Second Life.<br />
For first-look it seems to be same, but it is only similar.<br />
There are plenty of mesh object, so use<strong> mesh-capable Viewer</strong>. I made my photos in Singularity.<br />
There are <strong>photogalleries</strong> with about 100 snapshots &#8211; history of building Bohemia in SL and living there, and the building my replica in OpenSim at 2013.<br />
There are freebie items &#8211; 12 mesh trees from surrounding park, and mesh pub table and chair with basic Opensim sit animation.<br />
Region has <strong>Vivox Voice enabled</strong>.<br />
<a name="legal"></a></p>
<h3>Legal notice</h3>
<p>Author of every items in region is me, Zuza Ritt. There is no copy, legal nor illegal, of any object or textures from Second Life. Only exclude is ancient gate tower &#8211; this is copy (prims only, not textures) of the same tower from Second Life, where it was built by me. So this is prim copy of my own creation.<br />
Author of all the textures in region is me, Zuza Ritt, or there are used textures available online for free legal use.<br />
Unless stated otherwise, author of all 3D object is me, Zuza Ritt. There are several mesh objects from free 3D database, all these object have the notice in description.<br />
Freebies items are available for free use, they are copy and modify.<br />
<a name="gal"></a></p>
<h3>Gallery</h3>

<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=31' title='BohemiaStory-12'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-12-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-12" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=30' title='BohemiaStory-11'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-11-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-11" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=29' title='BohemiaStory-10'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-10-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-10" /></a>
<a rel='attachment' href='https://opensim.21strom.com/2013/bohemia-story-fotogaleri/bohemiastory-09/' title='BohemiaStory-09'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-09-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-09" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=27' title='BohemiaStory-08'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-08-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-08" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=25' title='BohemiaStory-07'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-07-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-07" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=24' title='BohemiaStory-06'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-06-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-06" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=23' title='BohemiaStory-05'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-05-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-05" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=22' title='BohemiaStory-04'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-04-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-04" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=21' title='BohemiaStory-03'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-03-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-03" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=20' title='BohemiaStory-02'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-02-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-02" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=19' title='BohemiaStory-01'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-01-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-01" /></a>
<a rel='attachment' href='https://opensim.21strom.com/2013/bohemia-story/bohemiastory/' title='Bohemia Story'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY-150x150.jpg" class="attachment-thumbnail" alt="Bohemia Story v Metropolis" /></a>

<p>Second Life™ and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.</p>
<p>&nbsp;</p>
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