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	<title>21strom OpenSim &#187; OpenSim stories &#124; 21strom OpenSim</title>
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		<title>How virtual landscapes are born</title>
		<link>https://opensim.21strom.com/en/2014/how-virtual-landscapes-are-born/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-virtual-landscapes-are-born</link>
		<comments>https://opensim.21strom.com/en/2014/how-virtual-landscapes-are-born/#comments</comments>
		<pubDate>Wed, 09 Apr 2014 13:14:46 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[OpenSim stories]]></category>
		<category><![CDATA[content creator]]></category>
		<category><![CDATA[Kitely]]></category>
		<category><![CDATA[Kitely Market]]></category>
		<category><![CDATA[opensim]]></category>
		<category><![CDATA[OpenSimulator]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[transfer content]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=195</guid>
		<description><![CDATA[This is a story how virtual landscapes at 21strom are created, from the first scratch to final landscape, where your avatar can walk and hang out with friends. I take a pencil and paper at the start. Yeah, seriously. I know, there is a 2014:) But it still looks like &#8230;]]></description>
				<content:encoded><![CDATA[<p>This is a story how virtual landscapes at 21strom are created, from the first scratch to final landscape, where your avatar can walk and hang out with friends.</p>
<p>I take a pencil and paper at the start. Yeah, seriously. I know, there is a 2014:) But it still looks like most efficient way how to rez my ideas from my mind Inventory.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-1.jpg"><img class="size-large wp-image-196 aligncenter" title="How virtual landscapes are born" alt="day1-1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-1-1024x763.jpg" width="660" height="491" /></a>Oh, wait, something very important is missing!</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-2.jpg"><img class="size-large wp-image-197 aligncenter" title="How virtual landscapes are born" alt="day1-2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day1-2-1024x716.jpg" width="660" height="461" /></a>I have got a big pile of papers on my desk, some sketches are lost somewhere down there, some of them are new and still in my mind&#8230;</p>
<p>There is a sweet springtime here, so the day two starts with a short walk and a camera in my hand.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-01.jpg"><img class="size-large wp-image-198 aligncenter" title="How virtual landscapes are born" alt="day2-01" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-01-1024x768.jpg" width="660" height="495" /></a>That is how my neighbourhood in spring looks like&#8230; Best time for freshly minted photos of blossom cherries.</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-02.jpg"><img class="size-large wp-image-200 aligncenter" title="How virtual landscapes are born" alt="day2-02" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-02-1024x768.jpg" width="660" height="495" /></a>I pick up the most thick and pink trees and focus on close-up shots.</p>
<p style="text-align: left;">Several hours later first trees are born in my home local grid. Grass and trunk textures are good, but the blossoms&#8230;<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-1.jpg"><img class="size-large wp-image-199 aligncenter" title="How virtual landscapes are born" alt="day2-1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-1-1024x768.jpg" width="660" height="495" /></a><br />
Ugly, isn&#8217;t it? <img src='https://opensim.21strom.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Right time for pure digital art. Sometimes trees are most &#8220;photorealistic&#8221; when they are made digitally:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-3.jpg"><img class="size-large wp-image-202 aligncenter" title="How virtual landscapes are born" alt="day2-3" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-3-1024x640.jpg" width="660" height="412" /></a>Better now, but I need more plausible colors. Spring soft gently colors for sensitive ladies:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-2.jpg"><img class="size-large wp-image-201 aligncenter" title="How virtual landscapes are born" alt="day2-2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-2-1024x714.jpg" width="660" height="460" /></a>And vivid red for lovers. Yeah, I admit, I watch Intelligence series:)<br />
<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/intelligence.jpg"><img class="size-large wp-image-209 aligncenter" title="How virtual landscapes are born" alt="intelligence" src="http://opensim.21strom.com/wp-content/uploads/2014/04/intelligence-1024x768.jpg" width="660" height="495" /></a></p>
<p style="text-align: center;">My work place could look messy, but it is organized creative universe!<br />
<a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-4.jpg"><img class="size-large wp-image-203 aligncenter" title="How virtual landscapes are born" alt="day2-4" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-4-1024x714.jpg" width="660" height="460" /></a></p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-5.jpg"><img class="size-large wp-image-204 aligncenter" title="How virtual landscapes are born" alt="day2-5" src="http://opensim.21strom.com/wp-content/uploads/2014/04/day2-5-1024x640.jpg" width="660" height="412" /></a><br />
Usually I complete the landscapes at my local OpenSim grid and distribute it by OAR file to other grids, but this time I will try to complete it in Kitely. I expect it will be a lot of work to make all the variations, and in Kitely I can insert finished items straight away from Inventory to Kitely Market. Moreover, I had no previous problem with backuping all the region at Kitely, so I can take it from there and import into my home local grid.</p>
<p>Floor with 6 colors of landscapes, every color in 12 variations. Cherry orchard in the sky:)</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely1.jpg"><img class="size-large wp-image-206 aligncenter" title="How virtual landscapes are born" alt="final-kitely1" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely1-1024x546.jpg" width="660" height="351" /></a>Sky floors for making snapshots of landscapes and solitaire trees.</p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely2.jpg"><img class="size-large wp-image-207 aligncenter" title="How virtual landscapes are born" alt="final-kitely2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely2-953x1024.jpg" width="660" height="709" /></a></p>
<p style="text-align: left;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely3.jpg"><img class="size-large wp-image-208 aligncenter" alt="How virtual landscapes are born" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final-kitely3-694x1024.jpg" width="660" height="973" /></a></p>
<p style="text-align: left;">Sample of landscapes at <a href="http://www.kitely.com/virtual-world/Zuza-Ritt/21strom"><strong>21strom in Kitely</strong></a> region, everybody can walk through landscapes before purchase. Or just walk and enjoy it, region is open for everyone.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/final2.jpg"><img class="size-large wp-image-205 aligncenter" title="How virtual landscapes are born" alt="final2" src="http://opensim.21strom.com/wp-content/uploads/2014/04/final2-1024x643.jpg" width="660" height="414" /></a></p>
<p>In few days I made <strong>72 mesh landscapes</strong> and <strong>18 mesh trees</strong>.<br />
I also made <strong>262 snapshots</strong> in virtual world and processed it into <strong>167 pictures</strong>.<br />
All the work, including 3D files, all graphic files and all snapshots have <strong>3,40 GB on my harddisk</strong>.</p>
<p>Finally there are <a href="http://www.kitely.com/market?q=cherry+blossom&amp;store=2041388" target="_blank"><strong>7 products at Kitely Market</strong></a>, with plenty of variations, most of them <strong>exportable into hypergrid</strong>.<br />
You can enjoy landscapes at <a href="http://www.kitely.com/virtual-world/Zuza-Ritt/21strom" target="_blank"><strong>21strom in Kitely</strong></a> or at <a href="hop://hypergrid.org:8002/21strom/128/128/23" target="_blank"><strong>21strom in Metropolis</strong></a>.</p>
<p style="text-align: center;"><a href="http://opensim.21strom.com/wp-content/uploads/2014/04/metro.jpg"><img class="size-large wp-image-211 aligncenter" title="How virtual landscapes are born" alt="metro" src="http://opensim.21strom.com/wp-content/uploads/2014/04/metro-1024x676.jpg" width="660" height="435" /></a></p>
<p>&nbsp;</p>
]]></content:encoded>
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		<title>Bohemia Story</title>
		<link>https://opensim.21strom.com/en/2013/bohemia-story/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=bohemia-story</link>
		<comments>https://opensim.21strom.com/en/2013/bohemia-story/#comments</comments>
		<pubDate>Tue, 02 Apr 2013 18:47:19 +0000</pubDate>
		<dc:creator>Zuza Ritt</dc:creator>
				<category><![CDATA[OpenSim stories]]></category>
		<category><![CDATA[Czech virtual world]]></category>
		<category><![CDATA[free Czech virtual city]]></category>
		<category><![CDATA[Metropolis grid]]></category>
		<category><![CDATA[virtual Bohemia]]></category>
		<category><![CDATA[virtual Czechoslovakia]]></category>

		<guid isPermaLink="false">http://opensim.21strom.com/?p=53</guid>
		<description><![CDATA[Bohemia Story Bohemia past What is there? Legal Notice Gallery Once upon a time there was a city. There was once and there is not now. It seems to exists now, but it is not. Virtual city of Bohemia. It is not only the Place. Because every Place means the &#8230;]]></description>
				<content:encoded><![CDATA[<p><a href="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY.jpg"><img class="size-medium wp-image-18 alignright" style="margin-top: 5px; margin-bottom: 5px;" alt="Bohemia Story v Metropolis" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY-300x225.jpg" width="300" height="225" /></a></p>
<p><a href="#story">Bohemia Story</a><br />
<a href="#past">Bohemia past</a><br />
<a href="#co">What is there?<br />
</a><a href="#legal">Legal Notice<br />
</a><a href="#gal">Gallery</a></p>
<p>Once upon a time there was a city. There was once and there is not now. It seems to exists now, but it is not.<br />
Virtual city of Bohemia.<br />
It is not only the Place. Because every Place means the People.<br />
People come and go, grow up, evolve, leave the town. Build another towns in another places and another worlds.<br />
Memories remaining &#8211; pictures in our heads, the feelings, the snapshots&#8230; small pieces of reality, the good ones.<br />
Memories of friends and enemies, people who built the city, love each other, hate each other. People who was born, who died. People who met and broke up, people who married, moved out and started family. Both there and here.</p>
<p>We can keep the old precious photos, we can even keep the old virtual places. Not only in memories. Personally. First-pixel-hand. Put ourselves in old virtual shoes.</p>
<p>That is why replica of Bohemia city was built. Imprint of the past in the environment of present times.<br />
You cannot meet the same avatars and the people behind them, cannot hear the same sound and cannot see the same pixels.<br />
The missing part of perfect copy is in your head, in your memories. Or it is not:)</p>
<p>Bohemia Story is located at virtual world Kitely, region is now part of the university project. Search for <a href="https://www.kitely.com/virtual-world/Zuza-Ritt/Faculty-of-Education-Palacky-University" target="_blank">Faculty of Education Palacky University</a> region<br />
HGURL: <a href="grid.kitely.com:8002:Faculty of Education Palacky Uni" target="_blank">grid.kitely.com:8002:Faculty of Education Palacky Uni</a></p>
<p><a name="past"></a></p>
<h3>Bohemia past</h3>
<p>Bohemia city was a place in Second Life, built in 2007. There was a first community place for Czech and Slovak people, it was participating in Sister Cities project &#8211; newcomers friendly place with plenty of how-tos, educational and entertaining events in czech and slovak languages.<br />
It was sold to another bunch of people in 2011 and rebuilt to different place.<br />
I have been one of the creators of the original &#8220;old&#8221; Bohemia city.</p>
<p><a name="co"></a></p>
<h3>What is there?</h3>
<p>There is a replica of main square of Bohemia, inspired of several versions of central town square in years 2007-2010. This is not copy, legal nor illegal, of anything from Second Life.<br />
For first-look it seems to be same, but it is only similar.<br />
There are plenty of mesh object, so use<strong> mesh-capable Viewer</strong>. I made my photos in Singularity.<br />
There are <strong>photogalleries</strong> with about 100 snapshots &#8211; history of building Bohemia in SL and living there, and the building my replica in OpenSim at 2013.<br />
There are freebie items &#8211; 12 mesh trees from surrounding park, and mesh pub table and chair with basic Opensim sit animation.<br />
Region has <strong>Vivox Voice enabled</strong>.<br />
<a name="legal"></a></p>
<h3>Legal notice</h3>
<p>Author of every items in region is me, Zuza Ritt. There is no copy, legal nor illegal, of any object or textures from Second Life. Only exclude is ancient gate tower &#8211; this is copy (prims only, not textures) of the same tower from Second Life, where it was built by me. So this is prim copy of my own creation.<br />
Author of all the textures in region is me, Zuza Ritt, or there are used textures available online for free legal use.<br />
Unless stated otherwise, author of all 3D object is me, Zuza Ritt. There are several mesh objects from free 3D database, all these object have the notice in description.<br />
Freebies items are available for free use, they are copy and modify.<br />
<a name="gal"></a></p>
<h3>Gallery</h3>

<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=31' title='BohemiaStory-12'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-12-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-12" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=30' title='BohemiaStory-11'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-11-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-11" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=29' title='BohemiaStory-10'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-10-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-10" /></a>
<a rel='attachment' href='https://opensim.21strom.com/2013/bohemia-story-fotogaleri/bohemiastory-09/' title='BohemiaStory-09'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-09-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-09" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=27' title='BohemiaStory-08'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-08-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-08" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=25' title='BohemiaStory-07'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-07-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-07" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=24' title='BohemiaStory-06'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-06-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-06" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=23' title='BohemiaStory-05'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-05-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-05" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=22' title='BohemiaStory-04'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-04-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-04" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=21' title='BohemiaStory-03'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-03-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-03" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=20' title='BohemiaStory-02'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-02-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-02" /></a>
<a rel='attachment' href='https://opensim.21strom.com/?attachment_id=19' title='BohemiaStory-01'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BohemiaStory-01-150x150.jpg" class="attachment-thumbnail" alt="BohemiaStory-01" /></a>
<a rel='attachment' href='https://opensim.21strom.com/2013/bohemia-story/bohemiastory/' title='Bohemia Story'><img width="150" height="150" src="http://opensim.21strom.com/wp-content/uploads/2013/04/BOHEMIASTORY-150x150.jpg" class="attachment-thumbnail" alt="Bohemia Story v Metropolis" /></a>

<p>Second Life™ and Linden Lab® are trademarks or registered trademarks of Linden Research, Inc. All rights reserved. No infringement is intended.</p>
<p>&nbsp;</p>
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